Space Dash is an endless runner, 2D-platformer created for mobile devices. The main goal of the game is to attain the highest score one possibly could, all while collecting power and shooting enemies as the game increasingly gets hard. Space Dash is a great game for down time, knocking of steam, or simply just wanting to play a video game!
built with C#, Unity.
We are making a mobile game that is a 2d-platformer. This will be an adventure game where the player has to survive in a procedural-generated world where they survive off of collectibles and attempt to score as high as possible.
When it comes to high-level features:
- Procedural-generated levels, so every game you start will have a randomly generated world.
- The game will continually scale, so as long as you are alive the map will continue to generate, and stops when the user dies.
- Movement mechanics will involve user-skill, so the user will have to make the correct move in order to continue surviving.
- There will be an achievement and stat-tracker, so the user's achievements and statistics they've accumulated will be tracked and stored.
The platform that the game will be created on is Unity. We are targeting are mobile operating systems, so iOS and Android.
Laverrian Blakely, Yiqian Sun, Tariq Scott, Nick Vincent Bautista, Bradley Williamson.
This is a startup project.