Project Brimstone is a single-player 2D roguelike game. Players assume the role of an alchemist fighting their way through the circles of Hell as described in Dante’s Inferno. Through crafting, players can create weapons, potions, and other useful items to aid them in fighting off the hordes of enemies they will encounter on their quest through the procedurally-generated inferno.
built with C#, Unity.
The team has decided to develop a single player 2D rogue-like crafting action game themed around an alchemist trapped in Dante's Inferno. The player will have to battle their way through multiple levels and rooms while using materials found throughout the level to quickly craft weapons and armor to defeat the levels of hell. The player will manage various resources in order to solve each room. Players can potentially obtain rare resources which make more powerful weapons/armor/items, and they will have to decide where to use them. Completing extra rooms may be a risk/rewards system to obtain more resources. Trading lives for rare resources, giving up a life for upgrades or better item components. The player will also have to decide initially their class which will offer different perk trees.
Logan Corley, Mark McCoy, Lukas McClamrock, James Thompson, James Johnson.
This is a startup project.